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Counter 1 chip battle network
Counter 1 chip battle network











counter 1 chip battle network

The player may find "Rare" viruses and defeating them registers them for use in the Virus Battler. Mega Man Battle Network 6 also introduced the Virus Battler. Two of them have palettes similar to NPCs found in the two preceding titles.īecause the e-Reader feature was removed in the International version, these labels go unused. Some NPCs have additional palettes that are not used anywhere in the game.

#Counter 1 chip battle network full

Note that Falzar Beast's wings have two palettes for all five Crosses, a lighter movement color, and a Full Sync color with a lighter version of that used for movement.

counter 1 chip battle network

However, Falzar Beast's wings don't have a matching Beast Over palette which might imply that there were programming/time issues in implementing this feature. This would match the colors used in the official artwork for the Beast Overs. These unused palettes suggest that Beast Over would have changed the sprite's palette completely. However, the same colors are used and the sprite simply cycles through green colors for Gregar and red colors for Falzar. In the game, after Beast Out time runs out, Beast Over can be enabled. This animation isn't used but its behavior is similar to the Ratton enemy from the first three games where it would act faster when its HP was lower.īeast Overs were also supposed to use their own color. This animated GIF is the sixth animation, which has it squatting to the point where legs can't be seen. The third animation is it preparing to attack. The second animation is the enemy panicking, trying to hide behind an object. Its first animation is the idle animation. Being one of the more animated viruses, it has different animations for different situations. The Shrubby virus has one unused animation. While this sprite exists, there is no known way to trigger this behavior or know what it did. It seems that it was supposed to open up and perform a scan of some sort. The Pulse Bulb enemy also has an unused animation.

counter 1 chip battle network

Perhaps there would have been elemental flames of some sort in the game, but these aren't used. There are elemental flame colors and a dark color. The flamethrower sprites were updated in this game, but it apparently copied over old colors. This animation does play when using the Beast Link Gate exclusive Chips PunchArm, NeedleArm, PulseArm and BoomerangArm which change your Charge Shot to FireHit, AquaNeedle, ElecPulse, and Boomerang, respectively. However, there is no known way to trigger this behavior in the game. Apparently when an elemental chip was charged, the charge animation would be colored the matching color. In this game, there are alternate colors for elemental chips. And the shoulder pads are still blue.Ĭhip-charging was added in Mega Man Battle Network 4. The sprite is also very incomplete and offers insight as to how Capcom's sprite artists worked on sprites. In the final version, though the sprite still exists, the Cross bust appears over MegaMan properly, but the incomplete details can't normally be seen. It's kind of hard to see but the early screenshot had more detailed arms than seen in the sprites below. One detail that didn't carry over was the detail. Attacks that require animations unique to the Cross are normally flattened, but for this case, the sprite on MegaMan was kept and still exists in the final version. Normally, Crosses are busts layered over the regular MegaMan sprites. MegaMan himself is layered over the Cross's sprite. Tomahawk Cross also faced layering issues. This cosmetic feature was simply dropped. Apparently blue thunder was supposed to appear in the horizontal thunderbolt sprite which also remained unused. There is no way to trigger blue thunder in the final game and it is unknown whether it had any special effect since it was introduced in this game. This early screenshot shows Elecman casting blue-colored thunder from his charge attack.













Counter 1 chip battle network